Wednesday, April 15, 2009

Research - Kelton



Site specific is a very interesting topic within the art world. It allows for artworks to exist outside of the gallery, and reemerge in natural settings. It allows artists to take on new aspects of the world, through exploring work that does not solely exist on paper, canvas, or interior spaces.

James Turrell is one of my favorite artists who deals with site-specific work. In his earlier work, he used light to create isolated environments that played with the senses. He was able to use light in new ways to create form and space, in a way that played against our natural perception of light. In his earliest works such as Afrum-Proto, Turrell uses Quartz-halogen projection as a way to create simple shapes such as cubes and rectangles that appear to exist in space, while illuminating their surroundings. Much of his mid-life work revolves around using natural and various unnatural light sources to create whole rooms.

Turrell most well know work is Roden Crater, a project that started almost 30 years ago. This work emphasizes naturally occurring phenomena in the earth’s atmosphere that, through architecture based in this natural setting, is able to highlight. This work, similarly with the work of Christo and Jeanne-Claude public works, and Michael Heizer’s City, works on a monumental scale, at involves entire landscapes. With all of his work, I like how it is able to capture phenomena within the spectrum of light and space, and uses it to create his own sense of space and place.



Another artist I really enjoy is Maya Lin, who creates site-specific work including public artworks, memorials, parks, and gallery work. I liked, after looking at her work at the Corcoran, books, and Art21, that all of her work contains multiple layers of meaning and context. These different layers are all built into works that are seemingly minimal. They provide subtle gestures that resemble natural forms.

In Lin’s show, Systematic Landscapes, she creates around ten works revolving around topography. Each work uses completely different formal and conceptual methods of creating the topographies. Some of the works use wood, both on a vertical and horizontal plane to create large and detailed works, while she also uses wire and pins to make topographic line drawings. She also uses books of maps to make more conceptual topographies by cutting down into the layers and pages of the books.



http://www.pbs.org/art21/artists/lin/
http://www.mayalin.com/

http://www.pbs.org/art21/artists/turrell/
http://www.lasersol.com/art/turrell/roden_crater.html
Adcock, Craig. James Turrell: The Art of Light and Space. University of California P, 1990.

Analysis - Kelton

Site-specific work is given the ability to engage with the natural world, and for it not exist only within a gallery. There are a few different qualities that allow a work to be defines as site-specific, including the space, place, time, and context of the work. There are also different formal ways artists create site-specific works, such as installations, land art, or earthworks.

Space can play many different roles in a work of art. The artwork can provide a space for the viewer to enter, or exist in, that changes their perception or interpretation of that space. The artwork can restrict the viewer from a space, creating a space that you would have to look into, or view from afar to realize. Some work’s subject is space itself, dealing with spatial relations from one object to another. Other work can help define the space, either in context or physicality, or take the space over, causing intrusion and manipulation.

Place plays a large part of site-specific work. I would define place as the specific area that a work exists in. This means its location, which allows culture to become an important part of the context of the work. If a work is site-specific in New York City, many times it will speak specifically to New Yorkers as a way to directly connect to the views in their environment. Other times, artists will create work that changes or makes you think of other places, such as memories or dreams.

Time is an important factor of a site-specific work, because it can play heavily of the viewer’s relationship to the piece. Making work that talks about modern and contemporary ideas might apply to one kind of audience, however, making work that’s about WWII or the growing up in the depression might captivate another kind of audience. Many times artists use time as a way to place the viewer in a specific point, whether it is in the past, present, or future.

In installations, whether they are inside or outside, are a way to create sculptures that surround the body and its senses. They have the ability to work from many different contextual angles to get the viewer interested. Within site-specific work, they have the ability to bring the viewer into a space or thought within spaces, where the viewer would not normally be engaged in this kind of experience.

Land art and earthworks are the most interesting site-specific works to me, because they exist outside in nature, and directly relate to the site they are in. Many works, such as James Turrell’s Roden Crater, Robert Smithson’s Spiral Jetty, Michael Heizer’s City or Double Negative, and Christo and Jeanne-Claude’s public art, all engage, on a large scale, the total environment they exist within. Some of them are overbearing, while other help enhance the experience of that place.

Tuesday, April 14, 2009

Intention Statement


I feel a little uncomfortable working and setting up my pieces in the studio, as I feel like I’m trapped in a bubble; I don’t get to work with my hands for pretty much any other classes, and I love the outdoors. I feel like art placed in a gallery is usually very cold, emotionless, or can even be one-dimensional, while public art can have so much more life. You have a limited variety of individuals who visit galleries, and thusly only a smaller range of interpretations on a piece. What I mean to say is, I prefer the average person’s take on my art. Nothing gives me more pleasure than to sit anonymously and overhear a regular person’s conversations about a piece; it is usually the most sincere. I also love shock value, and seeing how people react to new objects or unknown situations, which is a bit of my Human Studies/Educational Studies major coming out.

Initially, I wanted to try something different than my prior projects, and I’m not sure why, but I wanted to try something a bit more conceptual. I wanted to address internet in terms of place and location. I think that the fact that we store information, talk with each other, and many people spend most of their days on the internet qualify it as a location. The piece would compare bandwidth to a natural resource, and attempt to “liberate” it. There are areas of the campus without wireless internet that I wanted to divert like a river, as members of agrarian civilizations did with rivers to irrigate their crops. Working with the technology was not too much to deal with, it was more an issue of getting the necessary equipment, which is usually pretty expensive. I had to drop this idea in lieu of one less grand, but a bit more interactive.

I eventually began to look into the difference between the literal area viewed by the campus waterfront webcam, and the space seen by anyone viewing the feed on their computer monitor. I began to see the literal space as a stage for events, that don’t ever really seem to happen, when one spends a day glancing at the webcam’s updates (like I did in preparation for the project). The space is almost an unchanging picture, save for the random couple of students walking, the car parking in the first spot, or the difference in weather/time, and I want to change that.

While incomplete until the performance aspect, the piece is a comment on surveillance. Most students either do not know where the camera is placed, or about the it at all, and do not amend their actions due to this, despite being in full view of anyone at all who enters in the link. Without the performance, the piece is a voyeur’s dream; people acting naturally (even though they are not in a domestic space).

I would like to reschedule the performance event for this weekend, when the weather is supposed to be better. In the invitation, I will ask people to come and perform in any way they like; to act, to sing, to play an instrument, to deface the stage, to read, even to pantomime, really any way in which they chose to express their first amendment rights, but only on the stage. Ironically, freedom of speech will be rendered moot by the fact that there is no audio feed, only video. I will also send out an email asking people to watch the live feed.



Monday, April 13, 2009

intention

                    Intention Statement

        This work represents a visual essay in which I am addressing a personal dialogue about the necessity of the art object in relation to art history as well as my own artistic history. I used two specific spaces within the St.Mary’s community that created a contrasting dialogue about the rise and fall of the art object, as well as the rise and fall of industrial production within our society. The use of contrasting sights allowed for my internal artistic dialogue to become visually narrated. I began this process with a third sight, but through the course of multiple experiments and conceptual wrestling, I have resolved to a binary conclusion with open-ended room for discussion.
The first sight for my project is the waterfront area on campus. A community symbol of expansion and industrial growth, this sight provides an industrialized backdrop for the sculpture that was created. I chose this sight because this was were I found the material for my sculpture, as well as the symbolic representation that the sight has as a place of development and expansion. The sculpture, within the sight, is a symbol for the transformation that art has gone through from a discourse to an economically driven industry; a mass production objects for the immediate consumption of society. The materials that I used, two discarded bikes tossed into the water, were intertwined into each other to create a hyper-object of industrial production. But, within my sculpture looms the premonition of things to come. While the emerging bike, a representation of the glorified industrial art-object, embraces the world it is about to enter, it can be seen that this object is not newly produced but a rusted Frankenstein created from two abandoned bikes. This component of the sculpture represents the looming danger that can come, and in my opinion has come, from over production. The fact that two bikes were thrown into the water like a old piece of gum begs the question, when have we become so caught up in industrial production and economic consumption that two bikes become undervalued trash? The space is an environment which one could argue represents St. Mary’s unnecessary industrial production and expansion. Driven by our social desire for always creating new and going bigger, the two story boat house comes with its own community-based baggage. From there, the second sight represents a conclusion about what over production can create, both socially and artistically.
Sight two is the social representation of the discarded products of our industrial society. A graveyard of architecture, this sight contains the foundation of a trailer and the left-over’s of its residents, all of which has begun to be re-claimed by nature. While the waterfront sight influenced my art by providing me with the material, and creating a large amount of space to consider when displaying the work, this sight overpowered my choices in artistic creation. Set off from the road, this desolate space overpowered my sense of safety and ownership over the space. While at the waterfront I felt comfortable in altering the space, I felt like I had no place or right to interact with the second sight. Due to that, I never went to the sight without a dog, I never stayed at the sight for more then an hour at a time, and I was never able to lose myself within the sight because I was constantly trying to stay aware of approaching people or cars. However, this sight created the perfect environment for cohesively executing a contrasting environment.
The space represents the abandonment of production within society. Set in-front of a newly developed town home community, this forgotten trailer is a visual reminder of our social obsession for creating and consuming new things, at the irresponsible neglect of the old. This sight, forgotten by those around it and a juxtaposition to the hyper-produced development behind it, represents the consequences of our need to always be producing and making. As an artist, my overwhelming addiction to produce and create begs the question; what is my responsibility as a creator of objects, and how do I address the awareness that my once valued objects inevitably become forgotten ejaculations of self-serving artistic satisfaction? This second sight seemed to be a perfect environment where I could bury my forgotten work, and where I could contemplate my constant need to produce, only to abandon the objects I birth. My abandoned sculpture, that once had life and value just as the trailer that existed at the sight once had life, was submerged into this sight to create a burial of the object; the landfill of our social and artistic production
        I think as a whole the two sights successfully speak to each other, and engage in an intriguing dialogue, however the sight specific component of each sight does not speak well for its complete communication to an audience. While photographically the two sights cohesively go together, one does not physically lead to the other. So, for anyone who would come across one sight would not know to got to the other, or that there even was another. In that way I would change my sculpture. Perhaps by finding two sights that were within walking distance of eat other, or by creating a text that would lead someone from one sight to the other, my visual essay would be able to be successfully communicated to a broader audience. Currently, each sculptural sight is viewed in isolation and so the conceptual argument is lost at the hand of location and transportation. 
        What I have realized within this assignment is that space and place have enormous power over a sight specific artwork. For example, I had created experimental works in the woods where students make bonfires and party. However, after a few days my work had been completely taken down by someone at the sight. This is interesting when considering that my intentions were only to amplify the sight, but that this artwork was perceived as invasive and unwelcome and was taken down by someone. I have a set agenda in mind for how these two space-oriented sculptures will be perceived, but location comes with an enormous amount of baggage. Sights contain historical, community, personal, and cultural meanings that are hard to challenge let alone break. Engaging in space and place within sculpture is a completely different vain that demands sensitivity and respect.

Thursday, April 9, 2009

Analysis

Sculpture is different than most other art because it must exist in the real world. A painting is merely the placement of pigments on canvas, and the subjects can exist in a fantasy world created by the artist, but a sculpture must be able to obey the natural laws and forces of our world. This is one of the reasons that site and location are important considerations for the sculptor.
The artist must consider how his or her piece will create a dialogue with its surroundings, how environmental factors will affect it, and how it will withstand the elements. A piece that is placed in a gallery does not necessarily have to worry about withstanding elements, but must be considered in context too. The artist and curator must consider matters including the flow of the gallery, color, lighting, and other works around the structure.
Through dialogue between a piece and its location, the artist can communicate a variety of messagees. Some artists attempt to create a frame from which the audience can see the world reimagined, or with some aspects heightened or enriched. With these structures, they may see the sky as a moving canvas, as James Turrell is attempting to do with his piece, Rodan Crater. The reordering of space is also a pivotal aspect of Gordon Matta-Clark’s piece, Conical Intersect.
To be an artist who fully realizes the value of site and location, one must be able to consider all aspect of a location. They must be aware of the light, texture, color, and environmental processes of their surroundings. They should be able to fully realize the relationship between all aspects, and see how they add or detract from their concept.

Tuesday, April 7, 2009

Artist Research

Gordon Matta-Clark
(3 above)(4 below)
Gordon Matta Clark began his artistic schooling by studying architecture at Cornell. While studying abroad in Paris in 1968, he became interested in desconstrictivist philosophy. This is a practice in which one tries to glean meaning of an object or piece of text by breaking down the components, exposing the most basic aspects of the structure or argument(2). It is through this thought process that his building cut works come about. Many of Matta-Clark’s subversive, and likely due to the controversy, famous pieces, were alterations of existing buildings. One of these, Conical Intersect, is a re-evaluation of the building as a structure(2). By literally cutting through walls and floors, he began the process of demolition that was set to happen. Conical Intersect, as a piece was fleeting. As it was set for demolition, there was never a chance of Matta-Clark creating a permanent work of art. This means that the pieces did not sit around, and only briefly created a dialogue between themselves and the surrounding environment, and there is a sense of timing to them. Logistically, this is the probably the reason that Matta-Clark was even allowed to cut up these structures. It would be interesting to know if the pieces would be as powerful if they were not slated for demolition. In another act of rebellion was a lash out against modernist architects and the low income housing being built in cities at the time. He shot out the windows of The Institute for Urban Planning, making the building resemble pictures he placed of damaged urban homes(1). He protested the lack of resources and importance placed upon these spaces by his mentors. It is questionable whether the piece is art in the strictest sense. But as the artist conceptually attempts to recreate the urban buildings, he puts the modernist architects in the shoes of the city’s poor(1). (1)http://www.brooklynrail.org/2007/04/artseen/gmc-april-matta (2)http://www.artinfo.com/news/story/24688/gordon-matta-clark-at-the-whitney/ (3)http://www.curatedobject.us/photos/uncategorized/2008/01/30/6_gordon_matta_clark_splitting.jpg (4)http://www.muhka.be/images/image_117.jpg

James Turrell


James Turrell is an artist who creates structures through which the audience views light and space. These structures are like frames through which one views the world, and because of this, the piece its self is not art, but the action of the viewer’s re-evaluation of space and the world is(3).

Turrell has spent the past 30 years working on his opus, Roden Crater. He bought the dead volcano in 1978, and has attempted to transform it from a naturally built structure, into an observatory of sorts. This piece has cost him decades of his life, thousands of dollars, and various personal relationships(2).

Turrell, like many other recent sculptors have moved away from the gallery setting, hoping to create a piece that is in a space all of its own. This may be in an attempt to create a separate atmosphere for his art; so as to keep each piece separate, and not in constant comparison with other pieces of art. Conceptually and logistically, a piece like Rodan Crater would never work or have quite the same impact as an experience if it was close to or placed within a cityscape.

Turrell creates works of art with a kind of reverence that is rare from artists. Many come off as iconoclastic, or in opposition to societal norms(3). The artist is adapting a naturally constructed megalith into a structure focused on creating a new experience of light, the natural beauty of Arizona’s Painted Desert, and the drama and movement that fill the sky(1). The project is promising, and will be his crowning achievement when he opens it in 2011.



(1)http://www.nytimes.com/2007/11/25/arts/design/25fink.html?_r=1&ref=arts

(2)http://www.lasersol.com/art/turrell/rc_intro.html

(3)http://www.pbs.org/art21/artists/turrell/

(4) http://en.wikipedia.org/wiki/File:Roden.jpg

(5) http://en.wikipedia.org/wiki/File:%27The_Light_Inside%27,_Site-specific_installation_of_Neon_light,_gypsum_board,_plaster,_and_glass_by_James_Turrell,_1999,_Museum_of_Fine_Arts,_Houston.JPG

Monday, April 6, 2009

Analysis

Art, as a physical object in space, always has a relationship with the environment that it resides in. Whether it is the conventional gallery/museum space, or a place outside of the institution, art is always interacting with the space that it resides. The common interaction that object and space have is used to create a façade of illusions, providing spot lighting, space for viewing, a calm background, and hours for visitation, but it can evolve from a complimentary backdrop to an equalized component of the work as a whole. By engaging with space and place artists can create work that spans past the object into an environment where the viewer can become submerged within. It could be stated that while object-art allows for the audience to visually consume the work, leaving the object submissively obedient to the viewer, art that is much more environmental provides opportunity for the object and space to mold into one, holistically engaging the audience in a physical and visual experience . However, how that space is treated, how it alters the viewers connection to the work, and what it means to enter and engage with a space are all components of a larger discussion about special art. Through an examination of space oriented artwork, questions about how engaging with space and place alters an artist’s process, a viewer’s interpretation, and the intent of the space will begin to be addressed.
As a sculptor, creating an object, there is a sense of ownership and domination that comes with the creative process. While the object can have great power over the artist, it is undeniable that the artist controls the object’s creation, formation, and life. This god-like power that the artist has over the object is a relationship that permits the artist to have control over all elements during the creation process. However, when an artist directly engages in an environment, when the space that they are working/presenting in becomes not just a room but a crucial element of the artwork, how does that power relationship change? Looking at earthworks sculptures, the inclusion of the environment as a critical element in the work alters the relationship of artist and object by placing the artist in an environment where not every element can be fully controlled and dominated. When the space already exists before an artist enters, and that space is a natural one, as in earthworks art, the artist must realize their role as unnatural invaders into the space. Using Robert Smithson’s Spiral Jetty as an example, the earthworks artist must recognize that he altered that natural environment, which entails inevitably altering the eco-system within that environment. Earthworks artwork provides a means for individuals, such as Robert Smithson, to connect with nature in a creative manor by leaving the gallery/studio space and entering nature; where the components of institutional object making, conception, production, and display, are transformed by the environmental element of the work. What this means for artists like Smithson is that they are entering nature and using the space as their studio, medium, and gallery. So how does this artwork function within society? Some could argue that it still serves as a representation of the elevated artist, who has now left the institution to demonstrate their ability to be able to manipulate nature. It could also be seen that earthworks art allows for creativity and labor to cohesively occur within nature. This provided a creative means for people to enter a natural environment and physically connect with that space through spatial language. No longer an object for isolated voyeurism, space artwork can transcend the viewer from distant observer to full body engager who has the ability to walk atop and around the work, sense the natural environment the work is located in, and engage in a dialogue about the transformation that the space has been through..
Earthworks art brings up the issue of a contrasting duality between molding into the environment, creating cohesiveness between nature and the product, and invading nature by creating a space that inevitably alters the environment that the artist is attempting to connect with. Sight specific work can create another relationship between artist and environment, audience and space. Site specific work, work where the sight pre-planed element within the work, raises further discussion into the ramifications that place-art creates. What is so interesting about sight specific work is the issue of how the artwork actually becomes malleable to the sight that it is designed for, yet still transforms that sight into something new. Using Jeanne-Claud Christo’s The Gates as an example of sight specific work, the relationship between space and work is one of interesting dynamic. The Gates is an artwork which takes the constructed space of Central Park and creates a contrasting visual dialogue by adding to the space to a new visual experience. Orange squares of fabric flow with the breeze along the path in vibrant contrast to the leafless gray winterized Central Park. This work remained only for a limited amount of time and its presence re-energized the space and encouraging new visitation. It is as if this work gave fresh life to the space, not through altering the space, but through amplifying it. But what does this change mean for the people who live there, for the people who already engage with central park on a regular basis. What is needed when considering sight specific work is to consider what that space represented before it was altered, and what it represents now that it has been changed.
Take Rebecca Horn’s Concert Riverse for consideration of how sight work can effect so many people in so many ways. Located in a tower once used by Hitler’s Gestapo for holding and executing Russian and Polish prisoners, the sight had been blocked shut from the community and society until Horn used it for her work. Working to create an internal environment within the tower, Horn’s artwork provided a means for the dark moments of history to be re-engaged with. As an artist, Horn holds enormous responsibility when engaging with this sight. She is deciding that it is time for the wound of history to be examined, for a place where many may never wish to revisit to become a place where all and any can enter and wander. Furthermore, by choosing that sight, Horn is immediately placing herself within a historical dialogue about WWII history, memorials, and ancestors of holocaust survivors. Just as earthworks art inevitably affects nature, so sight specific work inevitably affects the community and people who are connected to it. It is a responsibility that cannot go unnoticed.
Space can also be a created environment that has no connection to an already existing place. It can have nothing to do with the elements or with a sight, but be a completely constructed environment. Louise Bourgois’ Spider 1997 is a completely constructed space. The space that she created is one of extreme presence and power; consisting of a giant spider over shadowing a caged environment reminiscent of attic space or old family heirlooms. While this work has transcended from object to environment, the artist has complete control over every element of the environment created, unlike the previous works described. No longer does the environment having any dictation over the work, but the artist becomes sole creator of space. This is interesting because Bourgois is creating a world, creating a place for people to engage with, and she decides how much they are permitted to enter the space. Different from the other works discussed, Bourgois is controlling all the elements, therefore keeping herself at the elevated position that object oriented artists reside.
Within these variations of environment oriented art, and the many other ways art can become environmentally driven, there is a large element which needs to be addressed. The shift in viewer-artist relationship seems to have the opportunity to shift when working with art that is more spatially driven. One of the first ways this sift occurs is that at times the artist and audience can merge together through the construction process of the work. Sight specific work tends to need the influence of a community, or a group of people, which integrates people who would normally not be included in the creative process. Specifically thinking of Christo and Smithston’s works, these large scale projects included a mass amount of people in the creation. In a sense, environment- artworks can create a creative collaboration, where the artist is still the conceptual originator, but others are included into the making of the work. This could be a means for considering how art could become a collaborative experience of equalized creation between artist and audience. Furthermore, space and place art could be a means for the economic element of art making and buying to become dismantled. Art that is within a space, such as central park, cannot be bought by one individual, but becomes a space for all to engage with.
The most intriguing element within considering space driven artwork is how much responsibility the artist has when entering a space. Weather it is nature, architecture, abandoned homes, or historic spaces the artist must realize that they are no longer making a work but are invading a space that has history, personal connections, and large scale effects on those around. This responsibility could be a means to create large social change, awareness, and beautification, but it can also be a means to create distance and an unwelcomed invasion when creating art that directly engages its environment.

Saturday, April 4, 2009

Site/Place Research

Artist Research – Site/Place

                In the artwork of Louis Bourgeois site and place figure largely, yet not perhaps in the typical sense. In much of her work, Bourgeois is creating places. She creates rooms unified in that they seem to be lifted out of moments in her memory – perhaps scenes observable through little peepholes into her mind. In one piece, titled Cell, Bourgeois rests a set of sculpted hands atop a table surrounded by chairs all oriented towards them, with a glass sphere sitting in each. All these are surrounded by grubby windowpanes resembling the bars of a cell. These objects all work through association to create a place that never previously existed. Through assembly, Bourgeois is able to create a place. Cell has the double-meaning of both the building block of an organism, as well as a holding space for a prisoner. This scene seems to infer both, as it threatens to resemble a classroom setting, which is a venue for nourishment, yet also one where children are forced to be in for years out of their lives. By its ability to recall these associations, the viewers of Bourgeois’ Cell are brought to a place they may have once occupied in one way or another, yet one that has been manipulated. And yet, the viewer may not enter this space, and the objects contained within it may not escape, so there remains that untouchable aspect that every memory has.

It is the concept behind the objects and their grouping that works to create a space. If the objects were arbitrarily chosen antiques, there would be far less reason to feel the personal transportation one feels with the objects Bourgeois has chosen. In the same way, simply setting up four walls doesn’t create a place either. It may cut off space and demarcate an area, but it doesn’t necessarily breathe newness and separateness into a space, making it a site.

In Red Room, Bourgeois is doing something very similar to her work in Cell, yet the elements in the scene aren’t as figurative. The piece centers a red coated bed with red pillows in a room made of doors. Atop the bed sits a briefcase, the centerpiece in of a fairly empty room. Red Room works more through implication than Cell, as a bed and a briefcase are both objects of utility, yet there is no sign of their being used. The doors that comprise the walls aren’t being opened or closed, and no one is passing through them. So many doors should suggest activity, yet there is not activity, no traffic. The lack of occupancy in this room soon becomes distinctly felt. Here again the selection of objects is key in creating a sense of place. A bed demands to have a space around it, and as soon as Bourgeois abides to that demand by putting up a wall, the space becomes privatized. It belongs to the one or two people who rest there. Is not the bedroom the most private room in a house?  Yet this room is walled with doors, which seems to say that that sanctity is in question, or has been abused or broken.

Another artist who draws attention as one dealing with site and place is Gordon Matta-Clark. With a few of his projects in New Jersey, where he cut out large sections of houses, Matta-Clark interfered with what existed in a site. This subtractive method seizes on possibilities already present in what lays before you. His cutting, as in his work Splitting, opens up the house to the outdoors in a way that windows do not and cannot. It undercuts the function of the house as a haven, in a sense crippling it. Windows are a controlled opening to the outdoor, under the sanction of the structure of the building, yet Matta-Clark’s cuts expose and destroy the structure of the house. With the single cut, it reveals the vulnerability of the house.

Thursday, April 2, 2009

research Project 3

Kate Pollasch
                                Illusions of History
        Museums have become an iconic element of society where those in the present can reflect and connect with the past. An environment that ranges from the educationally driven exploration of ancient cultures and lands, to the mournfully reflective places of historical moments past, museums have become places where time seems to fold back on itself and the present and past can create a relationship with one another. Furthermore, the visual layout of museums and monuments have become an institutionalized element of society. The presentation of artifacts, lighting, and mood that these environments create could be identified and described by most who have been to a museum.  So, what happens when the visual components that make up a museum/monument space become the elements of artistic creation? How does that special environment transform for the audience when it is used in artwork, or does it transform at all? Christian Boltanski creates sculptural based spaces that mournfully display objects and images with a museum style presentation(1). Working with images, light, space, found objects, and other elements, Boltanski creates space, and alters existing space, that at times produces an illusionistic atmosphere which emotionally commands mournful reflection from his audience(3). Looking at two specific works, The Store House and Inventory, this deceptive play with emotions through the visual application of museum-like qualities will become evident, and the question of audience manipulation for the sake of art will be addressed. 
       Born in Paris in 1944, as a child, Boltanski ended his formal education at age 12. Since the 1960’s he has been working as an artist, concentrating on the ephemera of the human experience(1). His created spaces have a reputation for flirting with mockery through the illusions of historical accuracy and specific imagery that entices that audience to engage in a mournful connection with the work. Yet when further investigated, his imagery and artifacts are nothing more then random materials complied and arranged into a space of synthetic historical accuracy(3). This is not to say that the sensations his spaces create for the audience is not to be valued, and does not provide an atmosphere for reflections on mortality, memory, and individuality, but what will be explored is how Boltanski uses deceptiveness to create those sensations for the audience. Illusion is the best means to approach his work, and an understanding that his spaces are alluringly historically accurate but are really mournfully ambivalent is nessesary.
       It has been reported that Boltanski’s work stems from stories of his life, yet like all elements of his work, where there is truth there is a mirage. While some of his art stems from true life stories, Boltanski has created an alter ego who steps into the picture when his real life does not match up to the work that he is creating. This altar ego has been reported as engaging in interviews and explanations where his real life would not so cohesively fit into the work(3). So, while Boltanski may have never experienced all that his work represents, his altar ego can fill in the historical gaps and always personally connect himself to his work.
               The first work which will be digested is The Storehouse, 1988, which is a created space consisting of seven photographs with seven electric lamps and one hundred ninety two tin biscuit boxes each containing cloth fragments. The boxes have been treated and weathered so that they looked marked by time and artifacts of old, and the cloth fragments appear to be archival preserves. The seven faces of young girls are spotted with electric lights, and the girls faces are blurred into semi-anonymous figures. The lighting resembles a technologically advanced devotional candle. The seven girls with their lights are arranged on the wall of the space in a horizontal line, while the tins are mounted directly below them in a grid-like compilation(4). It has been reported on many occasions that this space is an orchestration of signifiers that indicates loss and remembrance(3). The artist is using the institutionalized museum layout of space and mirroring that into a created space of anonymous images and items. The reality of the work is that the girls depicted are not victims of a genocide or holocaust victims, as is has been described as appearing, but they are random photos that Boltanski plucked from magazines, news papers, and other literary sources. Furthermore, the tin boxes and clothing are not relics but simply treated materials from contemporary society that serve as visual aids for the amplification of the memorial-like space(4).
        What is so interesting within this work is the duality that Boltanski has created between encouraging personal connections to the seven girls through the emotions sense of loss that the space creates, and creating a completely false space because these girls are anonymously chosen and place in this space with no real investigation into their lives or their experiences. He is using the institutional structure of museums and monuments, specifically Holocaust memorials, to play into the audiences normative emotional response(4). So, on the one hand he had exposed our need to connect with autonomous images and artifacts in ordered to feel a small sense of closure about historic events.  But on the other hand, he has devalued the need for that connection and the lives of the people he is using by turning their images into the punch-line of his “got-cha” joke.
        Another means for examining this work is that he has translated the individual person into a symbolic representation within a space that facilitated the viewer’s projection of his or her own mortality(4). So while one can sympathize with the seven girls, due to the assumption that each one has suffered a tragic experience worth being memorialized based on the space created, they also can empathize with their own existence and its eminent end. The artist has been quoted as saying “what drives me as an artists is that I think everyone is unique yet everyone disappears so quickly”(4). This is interesting to consider when examining his work, because in a sense he has deemed himself worthy enough to decide who out of history should not disappear but decorate the stage for a synthetically mournful audience. His work flirts with being a practical joke about the gullible sympathy of others and then uses that sympathy to educate the audience about their need to connect with anonymous objects and images in order to have a better grasp on their own mortality. Like his own altar ego, this work creates a fake façade; a space of illusion for audience deception.
        Another artwork that has an illusory relationship with museum/monument space is the artwork titled Inventory of Objects that Belonged to a Woman of New York. Within this specific sculptural space Boltanski presented furniture in what has been described as an archival mode. The archival mode consisted of name plates and glass separating the audience from the furniture of a woman who has just died. However, much like the last artwork, this space deceives the audience, because in actuality the furniture is randomly borrowed from personal acquaintances, and has no connection to the woman he has chosen(5). Again through the manipulation of the museum-like created space Boltanski creates a place where personal remembrance and connection is encouraged yet the space is a mirage of reality.
One could argue that the actuality of the objects within the space is not important for an audience connection, and that Boltanski is simply creating a space that encourages an audience reaction just like any other artist. But then the question arises why would he feel the need to pull back the curtain and expose the truth behind his artwork? If his space gets the audience reaction that he so craves, if his ability to manipulate museum-like environments allows the audience to engage with the objects and reflect on their own mortality, then why bother exposing the synthetic qualities of the work, other then to prove his intellectual ability to manipulate and trick people. His work seems to always stem back to his ability to trick the audience, and for that, it creates an undeniable question about if his work is anything more then a large scale place for him to prove his intellectual superiority over the emotional gullibility of his audience.  
               Bertoski is undeniably successful at creating engaging and compelling space. His ability to trap the audience into an emotional connection with the space is skillfully achieved. However, his work is built on deception, illusions, and manipulation. Perhaps what truly drives Bertoski as an artist is his undeniable ability to create illusions, both through his work and even within his own alter ego. The truth seems to be that Bertoski is nothing more then an illusionist who creates jokes at the expense of others.
 
 
 
 
 

                                     Home Wrecker

        Artists are chameleons. Ever shifting and molding into the role of laborer, thinker, organizer, designer, and commentator, the role of an artist within society is one of perpetual change and transition. Their ability to both reflect and alter the world around them is something that remains a steady variable within the problematic world of art and art history. The artist Gordon Matta-Clark has a distinct place within contemporary art history, specifically pertaining to the shift in the role that artists can have within society. Working within existing environments Gordon Matta-Clark sought after the forgotten side streets and houses within our industrial society and transformed them into unexpected shapes and spaces. The means to produce his work, the act that creates the art, is one that has been defined by its destructive technique, but what is so enigmatic about the work of Matta-Clark, is that through violent destruction he alters decaying isolated architecture into spaces filled with light, depth, and energy. His best known work involved cutting and chopping away at condemned buildings. Flipping our sense of architectural space on its back, he creates altered space where the skeletons of architecture are exposed and light seeps into the severed buildings(4). Through examining his work, as well as other components of Clark’s life, his ability to re-ignite forgotten spaces, and create conversations about social issues, will demonstrate how destructive acts of violence can be the best producers of positive environments that encourage cultural change.
Clark’s father was a surrealist artist, and so from birth he was raised in an artistic environment. Trained as an architect at Cornell University, Clark took root with art making in New York’s Soho in the early 1960’s. Working with an architectural background, Clark had a heavy hand in fertilizing New York’s Soho for artistic production and life(1). When commenting on architecture, Clark once said that “Far from addressing Humanities problems, most architects were not solving anything except how to make a living.(4)” With that perspective his use of architectural knowledge as a tool within his professional career can be better understood. Along with destructive building splicing, Clark has worked with film, photography, social projects, and restaurants, and the ever present theme of commenting on the forgotten elements of society can be threaded throughout each medium choice. Clarks artistic career ended abruptly when he died at a very young age of cancer, but his influential hand in transforming New York’s Soho into an artistic playground, and his renegade art style, are just two of the ever present imprints that Clark left on the art scene(3).
        The artwork titled Conical Intersect consists of a series of carved circles that penetrated through the abandoned structure of a town house in the working class section of Paris. Along with the carvings, two 17th century building, both intended for demolishment, were connected with a spiraling cone. This space has been recorded as creating a physical and visual instability for the viewer that opens unexpected angles and cuts space into the houses(2). What is so interesting about Clarks work is that he is choosing buildings meant for demolishment, un-used spaces within society, and reactivating them as living objects by cutting and chopping. What is even more interesting in that while Clark is re-activating these works their eminent destruction and demise goes unaltered. All of Clarks carved houses have been demolished, which adds the component of time, documentation, and impermanence to his work(5). It is as if he gives these houses one last breath, one last chance for those around them to reconnect with the space, before they are ultimately destroyed.
            Another work of Clarks, Splitting, consists of a house in Englewood New Jersey that Clark literally split in two, and the house corners are now in the San Francisco Museum of Modern Art. This house was not only split down the middle but it was tilted back, so as to create a thin gap for light and space to separate the two sides of each house. This produced a line of natural light that seeps through the house and into each cut room, creating an illumination within the previously shut building(6).
            Clark’s cutting and slicing of buildings has been described as creating a dialogue with three elements of “cutting” society; cutting the middle class American dream, cutting the safety of shelter, and cutting his own family history of divorce(2). To approach the split house in New Jersey would be to approach a visual representation of destruction and invasion. As a symbol within society, the house represents safety, family, and love, and I think where the intense sensation that Clarks work creates comes from the ability to take that symbol and break it down so easily. He is taking a space that most Americans associate with safety, warmth, and shelter and cutting right through it. On the other side of things, these buildings are abandoned, they represent the lost spaces within our society, the forgotten deposits of production and consumption, and by giving them use and life again Clark seems to be creating a dialogue about what society discards and yet values at the same time(1).
            Some of the other projects that Clark has created further demonstrate his dialogue with forgotten spaces of society. One social project consisted of Clark and other artists moving into the arches under the Brooklyn Bridge and living with the homeless and discarded people of New York. Clark specifically created makeshift shelters out of wrecked cars for sleeping under the arches of the Brooklyn Bridge. The project ended with a pig roast and free sandwiches for everyone(3). Also, Clark, along with others, created a restaurant for artists within New York’s SOho, known as Food, the free restaurant was run and staffed by artists, for artists, as a place for creative energy and engagement to occur(4).
            Another element that add dimension to Clarks work is the thought of presentation. The spaces that Clark creates can be very visibility limiting. While he opens space and brings in energy to previously closed buildings, the majority of his work can only be seen from the outside(2). The viewers experience is limited because not all, or many, people can safely enter the cut up buildings to experience how the space has been altered. So, while Clark is opening space he is also closing it by creating environments that are only visible for some people. What this means is that to fully comprehend the spaces that Clark has created photography and video recording becomes a crucial element within his work. What is interesting, when viewing the photography that Clark has used to document the work, is that the photographs are presented in a compositional manner so that the instability and unexpected angles are incorporated into the presentation(6). The photographs are not displayed in a horizontal or vertical manner, but just like how the rooms are cut and sliced into each other, the photographs are displayed at unexpected angels and positioning. This element of presentation is quite intriguing because it is trying to translate a space into two dimensions, ether through video or photograph, Clarks taking the sight specific space of a building and providing a means for a broader range of people to engage(6). The question is can a space like the ones Clark created be effectively translated into two dimensions, or does the beauty of the space get lost in translation.
Perpetually working outside the institutions of society, Clark re-claimed the orphaned products of society’s suburban ejaculations. By working with such a strong American symbol, the house, Clark was able to create an environment whose physical instability reflects its conceptual intention. The cuts that Clark had made into houses, the pig sandwiches he had served to homeless people, the car shelters that he had slept under all make the underbelly of society a place for creativity, exploration, and growth. Clark was a founding influence in transforming Soho into an art environment, and while it would be interesting to hear what he thinks of Soho now, his influence within the community is still evident by its remaining artistic energy. Clark’s unique means for engaging with space transforms architecture into a vehicle for social commentary and the product allows for a conversation about abandonment, usefulness, and suburban life to be initiated.    




Bibliography for Christian Boltanski


1.) http://www.moma.org/collection/object.php?object_id=80857. Accessed March 28th, 2009
2.)Semin, Didier. Christian Boltanski. London: Phainun Publishing, 1997
3.)Godeau-Solomon, Abigail. “Mourning or Melancholia: Christian Boltanski’s “Missing House” in Oxford Art Journal. Oxford: Oxford University Press, 1998.
4.)Marcoci, Roxana. “Counter Monuments and Memory” in MOMA. Published by MOMA, 2009.


Biography for Gordon Matta-Clark

1.) Ouroussoff, Nicolai. “Timely Lessons From a Rebel who Often Created by Destroying” New York Times, March 3, 2007.
2.) Lee, Pamela M. “On the Holes of History: Gordon Matta-Clark’s Work in Paris” in October, The MIT Press, 1998.
3.) Rosenberg, Karen. “Disappearing Act- Revisiting Gordon Matta-Clark” New York Times, February 2007.
4.) Attlee, James. Towards Anarchitecture: Gordon Matta Clark and Le Corbusier. www.tate.org, Accessed March 29th.
5.) Krauss, Rosalind. “Notes on the Index: Seventies Art in America” in October, 1972.
6.) McDonough, Tom. “How to do things with Buildings” in Art in America, November 2007.

Friday, March 13, 2009

Interactivity Reflection

It has been in making this sculpture that I have felt a personal liberation with working in three dimensions. In drawing, what really attracts me is how it allows the impossible to become possible in a fictitious space. The objects and occupants of a drawing are not subject to any physical laws; in fact, there isn't even the precondition that what is drawn has any physicality at all. By in a way escaping this universe human beings are subject to, the contents of a drawing can transport a viewer into a sort of second, fanastic living. WIth the sculptural work I've down, I have grown increasingly comfortable with the physicality of the materials - materials bound by the laws of my world - but I have also missed the sort of second animation that drawing can immediately offer a viewer. I believe that interactive artwork can collapse this distance, especially work that participants manipulate, or is manipulated by the presence of an individual.

Interactive work does this by introducing layers of possibility. A viewer can share in the same impetus to create that the artist surely carries, having a dimension open up before them in the artwork, which is greater than the artwork, which is also a place to be transported to and move around in. Where with other forms of work that are strictly observed and where a relationship between work and observer may be innocuous or tangential to the more important reception of a message, interactive work makes this relationship the central focus. The work 'interactive' presupposes a mutual influence between two things. IN artwork this could be between artist and artwork, artwork with space, artwork with audience, audience with artist, or even audience with itself. All these relationships can be intensified through interactive artwork. So such work has a sort of sociality as its cornerstone. We no longer live in an age where the few masters of the art world bestow their grandeur upon the common man. No, we line in an age of communication and exchange, and so interactive work is inherently characteristic of our times.

With the piece that I created, I feel possibilities open up. No longer am I dictating the experience of the viewer with a static image, a viewer who is no longer a viewer but a participant. I am no longer expected to have a profound artistic understanding, though I am no more ignorant than I would otherwise be creating work in another vein. All I have done is establish a relationship. Just as when a man and a woman enter a relationship - when they have opened the doors to one another, and created a venue of disclosure - there is not yet an expectation that everything just neatly falls into place; it is just the beginning. Static work is too quickly seen as an end  when the eye is done wandering, the relationship concludes: "I've gotten all I can out of this," a viewer thinks. People don't have the attention span that they once did. They rarely see old mediums with new eyes. People assume they understanding a painting for the fact that it's a painting, a photograph that it is a photograph, a pile of I-beams that it is a pile of I-beams. Interactive work provides a near bottomless magical bag of materials in that the subject isn't the material, but the relationship that occurs between materials or people.

My piece offers a direct - and perhaps perfect - relationship with the body. It moves proportionally with the participants movements. The viewer has no opportunity to feel daunted by it, or overwhelmed by it, or frightened by it, or that they are doing all the work in relationship, or that they aren't getting a return on their investment. It is really a mirror, yet as a cloth. That the entire apparatus functions through the head is a particularly profound fact. This is where the brain is housed, where for of the five senses operate from, and where people most sharply experience the 'self'. I'll observe that my work only responds to the body movements, not sight, sound, or anything else, and even then somewhat feebly, but its response is the beginning of life, of relevance. Ironically, that that relevance would be the simple raising and lowering of a cloth is curious, but that cloth and its movements are powered by the participant imbued with a profundity unable to be dismissed. Questions emerge: "What is beyond this curtain surrounding me? Where am I being revealed or concealed? Where is the outside world opening to me?" The movements of the participant are duplicated around him or her, almost as an extension of the body, but now that the body has become something bordering on the theatrical, inextricable from the body of the curtain, the individual becomes intensely self-aware. I see the achievement of these sensations in my piece to be a great success, while the may just be the beginnings. I still need to explore the implications of this relationship, of the additional possibilities that it opens up, the opportunities to communicate participant to piece, participant to self, participant to an outside world that is varyingly concealed and exposed based on his or her movements.

Thursday, March 5, 2009

Interactivity analysis

In class we discussed whether some forms of interactive sculpture were works of art or just science projects. Where is the line drawn, does it depend on context, intent, or the creator? At times, I feel like there is not much of a difference between the two.
In trying to construct an interactive sculpture, I feel as if I have been undergoing the same processes as a scientist; it reminds me a lot of my science fair projects in high school. To do a piece, one must have a basic knowledge of the phenomena or action in question. If not, they must do research to gain an understanding of what goes on and what they would like to happen in the sculpture, and in an effort to know into what context they are placing their piece. The artist’s desired outcome of the project would be similar to the hypothesis, and the action in question would be considered the problem. In the case of Tim Hawkinson’s “Emotor” the hypotheses would be his mental conception of the piece, and his problem would be making motors move based on light from a television screen.
Next in the scientific method, a scientist’s materials would be similar to the artist’s medium. The materials and medium are the physical objects that are required for each project to work. However, in a write up of an experiment, every material or object used is usually all written out, while in art, sometimes the materials are not so clear. In a final interactive sculpture piece, all the materials may not be evident, and some will be purposefully hidden in order to create a longer read.
Process is exactly the same in both cases, although the requirements placed upone process are more stringent in the scientific community. It is the course of action taken to produce the finished product. To produce results, scientists must have a series of controlled variables, and only one independent variable. The independent variable can change, but the controls are not allowed to. This may be how some artists operate, but it is not how I suspect most do. Process to artists is more their path to creation. It may be exhibited in sketches, exploration, experimentation, or models. It really just depends on the artist.
Results are exactly that, the final product of the actions taken in the process. In science, the results in relation to the process are the most important pieces of information that can be gleaned. They study what happened, and whether it answered the initial question, in an effort to find how to apply this new knowledge. If not, they will tend to go back and start the whole experiment over. In interactive art, the results are usually the most important aspect of the piece, as they speak to more than the artist’s technique; I believe a non-interactive piece would usually be more of a dialogue between the technique and the process. In “Emotor” the whole physical piece is the result. It could be argued that process is constantly occurring in this piece in the diodes reading the TV’s signals, and the results are the various expressions made by the face, but I see the infinite range of expressions as the results and thusly the dialogue between the light source and the face to be included in this.
Interactive art is kind of a vague term, but so are most categories of art. There are blurred boundaries in what defines different forms of art. At one point art could only be done by those with intensive training, and went hand in hand with the sciences. But then new paints were discovered, making it easier and cheaper for the common person to create. Certain sciences became art then like other sciences may be becoming art now. The fact that artists are able to use motors, computers and forces of nature to produce works, says a lot about the ease of acquiring technology and its role in this day and age.

Wednesday, March 4, 2009

Project 2 Analysis - Kelton


With every artwork, the viewer has some form of interaction with a piece, whether its a visual, emotional, or physical experience. This experience can be enhanced by the artist by having the audience have more or less participation with a piece. Sculpture seems to be on the leading end of more interactive more, by being able to exist within the three-dimensional world. Paintings, prints, and drawings have a form of interaction that exists between the work and the viewer. However with sculpture, especially with advances in technology and the advancement of new media art, the viewer is able to interact more physically with work.
With the developments in sculpture; and such branches of its as installation, new media, and public art, it has a greater impact of the viewers involvement with the piece. This turn away from the singular image, and towards something that is tangible and is able to have a deeper connection drawn is an important change in contemporary work. Because of our media and communication saturated market, artwork today needs to be something beyond the easily visually recognizable object. Work for me that becomes impressive is work that begs the question of how it was made. Works like Tim Hawkinson's Uberorgan or Mel Chin's Revival Field work to go beyond what we recognize as art, as a way to visually make connections through the world. By doing this they are employing more that paint or ink, and even going beyond the standards of sculpture, by involving other fields of study, such as science, mechanics, and technology, as a way to stay connected to an ever changing audience. The things that we are drawn to today in our everyday
By connecting the viewer through these various new developments in sculpture, artists are able to connect and impress upon the audience with a scene of bewilderment. This then becomes the connecting point between audience and the interaction of them involving themselves in the work. Some works use the audience specifically to make the work move or change, such as Krzysztof Wodiczko, while others use performances, kinetics, and mechanics as a way to imply interaction as the subject matter of the work. Rafael Lozano-Hemmer is an interesting artist, who in his work Vectorial Elevation, he employs many of these interactive elements together into one monumental work. In the piece, he uses a computer program, and invites the public to create a performance for a series of lights. The lights are shown through spotlights throughout a city, and are able to viewed from miles away. This work, are works similar, are important because they begin to bridge a lot of the gaps within the art world. They are using new media technologies such as programming and GPS as way to control and manipulate the lights. By using these technologies they are able to create some of the largest public based artworks to date, but are dependent on the audiences interaction, around the world and at their computer to create the work.


Interactive work lends itself to being more in tune with the audience, as it can allow them to have some participation with the work directly, or allow them to think about the implied interaction within the piece. Interaction also allows work to communicate between different areas of study within the world such as science, technology, and mechanics, which broadens the scope of artistic audiences, and they way they are able to personally connect to the work. Many people feel intimidated by work that they have to stand back from and ponder, but by making work interactive, they are able to involve the audience in the process, which makes them more comfortable to reflect on the work they are viewing.

Tuesday, March 3, 2009

Interactivity Analysis - Neal

                Art created in the vein of interactivity lends itself to a more complex investigation of its subject than those that are not. Interactive art presupposes two separate variables within a piece – the artwork and another, whether artist, audience, or natural element. Often, the extent to which the artwork is noteworthy is aligned with the extent to which this relationship has been made evident, or how thoroughly the relationship has been explored.

For instance, Tim Hawkinson’s piece “Emotor” uses light seonsors to respond to images in a screen, which then in turn manipulate the individually photographed organs of a face. This shows a portrait responding to a television. In “Drip,” water is released from a height onto pie tin filled pails in accordance with the rhythm of a musical piece. This shows water responding to music. In both cases, two disparate concepts are brought into direct engagement through an intermediary mechanism, in this case, an artwork.

                In a somewhat more abstracted understanding of art, Allan Kaprow’s Happenings break down completely the distinctions between artwork, place, audience, and object. They all work together in creating an irreproducible moment that itself is the artwork. This is the utmost of interactivity. Even the genesis of the art form itself came as a reaction to what was happening in the art scene at the time. Kaprow was fascinated by Pollock’s seemingly choreographed movements as he pained, and as he regarded his work. Then, the resulting painting seemed more of a space than an object. Kaprow wanted to create these spaces through what would be called his Happenings, later occurrences.

One mark of interactivity is dependency. With a painting, it could be said, it will continue to exist and be itself even when hidden in a closet. Interactive objects not only cease to function when placed in a void of input, but also cease to be the artworks they were intended to be. When the proper variables are not present, interactive art loses character, just as music to a deaf man, or an engine without gas. It seems interactive art has its greatest impact when that vital element is the audience itself. When working on public art projects, this was the most challenging element to both anticipate and engage. To bring an individual who you have never known into interaction with a created object is a daunting task. Simply doing this successfully is testimony to the fact that an artwork has been carefully considered, because the work is subject to a public that is increasingly broad in its backgrounds and origins. Work must gain a universality while not sacrificing a personal relevance. Allowing dependence dictate where a project goes is an incredibly difficult thing – more difficult than creating an autonomous work, seemingly eternal and standing alone. Creating interactive work that steps out and engages the culture, its members, and its changes is a daunting task, but a necessary one, and one that is increasingly expected by a popular culture demanding relevance for its artists.

Monday, March 2, 2009

Kate Interactivity

Kate Pollasch Interactive Response

“Where and how does art occur? Art-this is nothing more than a word to which nothing real any longer corresponds" Martin Heidegger, The Origin of the Work of Art (1)

It interesting to consider how western culture has organized and categorized art and artists. Our western culture has institutionalized the artists and artwork into galleries, museums, wall space, and portfolio cases. While not all contemporary artists have stayed within the gallery environment, western culture has created an artistic environment that tends to encourage categorizing art and labeling artists. Our society has a tendency to elevate the artist into a creature of enormous creative energy who is removed from everyday society. For a long time within art history, artists have been depicted as powerful people within our society who seem to have an organic ability to create artwork. We have allowed for the act of creating art and being artistic to become institutionalized, best left to those who have had rigorous education or ordained higher ability. The question then becomes, how does our society break free from the institution of the gifted artists, or is art-making only for a select few? This is not to say that the artist should die so as to liberate society from their imagined creative impotence, but by addressing the institutionalized artists, one can examine what art allows for the breakdown of the institution. Interactive art could be seen as a means to ground the artist within society, a way to fuse the disconnect between artist and viewer, between leader and followers.
Art that directly engages the audience, interactive art, blurs the defining line that separates artists and audience. It allows for the viewer to become submerged in the process of creating art. Therefore, I would have to argue that all who engage with an interactive piece should be considered artists working to create art. This equalizes the artist and audience by changing the artist from mythical creative creature to a facilitator for which creativity and interactions can occur.
By merging the artist and viewer there are undeniable differences in the intent of the artwork, art as an object, and exhibition of artwork compared to non-interactive art. Interactive art changes how much the artist has complete control over their work. How their work is changed by those who interact with it becomes a factor that the artists must consider. For example, Rebecca Horn’s interactive work titled Spiriti di Madreperia is a magnetic environment within an Italian city square, which is constructed with the intent that people will enter the space and activate the magnetic energy. The artist within this work is simply a facilitator for bringing the environment to others for them to engage with. Furthermore, the artwork becomes susceptible to change based on those who interact with it: it is no longer the artist who has complete say over the final object of the work. Like in Felix Gonzalez artwork Untitled (Portrait of Ross in LA), which consists of pile of candy on a gallery floor, which is meant to be taken by the people who interact with the work. The interactive element within this work creates components such as which candy is chosen, how much candy is taken, and how the object’s shape changes due to the removal of the candy and removes them from the hands of the artist. Interactive art can also encourage the artistic creation and expression of others to continue beyond the initial interaction with the piece of work. The owners of the candy from Felix Gonzalez can create new artwork from the candy pieces they chose. Whatever they choose to do with the candy pieces could in fact be considered art because it stems from an origin of art.
What process art provides is the ability for the concrete definition of art and artwork to be melted into a communal pool of creative energy. This, within our extremely structured society of art and art history, would allow for art to become a process of action and interaction on the terms of creativity. Even if the interaction is nothing more than an audience member pushing a button to turn an artwork on, without the engagement of that one audience member the work is lost. This need for interactivity creates a space for unity and community on the grounds of creativity.
It is also interesting to explore how interactive art changes the economic component of art making and selling. If interactive art, much like process art, is not always concerned with creating a final object to be viewed, then the economic value of art could be altered due to the element of interactivity. One cannot buy Rebecca Horn‘s Spiriti di Madreperia; that magnetic field, that created space, is for anyone who chooses to engage with it. Furthermore, Felix Gonzalez’s candy artwork completely erases a large amount of the economic value from his work, because the artwork is free for anyone to take. Gonzalez’s work is still within the confines of the gallery, which involves contracts and money, but his artwork, as an object, cannot be bought and sold. Anyone can take the candy for free. If the monetary component of the art object could be minimized, through interactivity, then this could further perpetuate the equalization of artist and audience, of creator and buyer. Interactive art provides a means for some of the institutional elements within art to become challenged and broken, therefore allowing art to be redefined by the people who interact with it.
Another element when examining interactive art is how the voice of the artist does not get lost through the process of interactivity. It is undeniable that artists are creating visual objects that serve as translators for their own ideas. Even if an artists is purely formalist, and not conceptual at all, their art is still a physical manifestation of their formal ideas and skills. So, for an artist creating interactive art they must factor in the element of interaction into their initial planning process. This is interesting because the artist, depending on the level of interaction within their work, is blindly planning how people will hopefully engage with their work. If no one picked up a piece of Gonzalez’s candy, felt the piece in their hand, knew that they were taking a physical representation of him, had to make the conscious decision about what to do with it once they left the gallery, and brought the candy into their personal domain, then the work would never be activated.
The way art has become institutionalized creates the illusion that creativity and creating art occurs only at specific times and by specific people. From education all the way up to artweek magazine, art and artist are separate components within society. Interactive art had the ability to allow for the structured concepts of art and artist to become mixed and molded within our everyday society. Interactive art allows for making art to become a universal act of creativity. It could allow for the economic concerns, institutionalized creativity, and title of artist to become dismantled simply by devaluing the importance of artist, object, and removed viewer.






Citation

1.) Preziosi, Donald. The Art of Art History: A Critical Anthology. New York: Oxford University Press, 1998.

Thursday, February 26, 2009

Interactivity, Kelton

Interactivity is a broad subject within art. All artwork requires some interaction between the viewer and the work, however there has been a large push towards more interaction within this relationship. Interaction now encompasses the use of scale, new media, community involvement, and senses beyond visual ones to experience works of art. Some of these works are done on monumental scales that call for complete interaction with the viewer and community at large to complete such as the work of Chirsto and Jean-Claude. Others, such as that of Tim Hawkinson, use mechanics and kenetics as a way to power their works beyond static sculptures, and involve the viewers through a series of alterations and abstractions. Both of these artists are at different ends of the spectrum in the art world, but both work on these different levels of interactivity which is important within their work.
Christo and Jean-Claude are an interesting couple who have worked for the past 40 years creating public art work on a monumental scale. The works involve a lot of time and effort on the part of the artists, but also of the community. They work heavily with government and state officials, professionals, workers, volunteers, the community, and finally all of the viewers. Some of their most prominent works have taken tens of years of work and thousands of others involved. This interaction between the artist and so many various people becomes the most important part of their work. What I find most fascinating about the artists work is that they dedicate themselves so heavily to the integrity of their work. The work is completely funded through Christo's original drawings, prints, and early work as a way to not allow influence by donors onto any of their works. This allows them to exist as these strong visual gestures in the natural landscape on their own, with only the artists attached. Their works are heavily involved in simply making beautiful monumental, temporary objects. The artists stress that they biggest concern for viewers is to simply go out and be a part of the work and experience it.
Tim Hawkinson is a sculpture/installation artist who deals with kinetics and other simplified mechanics. His work deals a lot with the body, but also with the body's relationship to the work. Almost all of his pieces that we looked at deal with a sort of manipulation of the body or the inner workings of the body. In his piece, Emotor, Hawkinson uses programming and light sensors to read light from a movie playing on a TV, which affects the facial expressions through motors and pulleys on a mechanical wall portrait. This process creates a work that involves the viewers interaction with a simple gesture of facial expression, but also with the mechanics behind the construction of this work. The work seems to interact within itself by reacting from the light of screen which controls each facial element. One of his major works, Uberorgan, is a series of enlarged balloons that act as a giant organ, allows specific sounds to be made at openings in the balloons by sensors that read tabbed music. The pieces involves large portions of the space that it inhabits, which causes the viewer to directly interact with the work. By having such a strong presence through physicality and sound within the rooms, it is able to relate to the viewers on more that one level. They are both attracted to the sound and where it is coming from, but also the mechanism that is creating the dialogue that the work is following. Many of Hawkinson's works are very similar to these two, in which they provide a subtle gesture that is enhanced by the mechanics and kinetics of the work.
Interaction is one of the largest categories within art, because it is such an integral part of the work itself. Interaction is the essence of the viewers participation both on a intellectual level with the work, but also on a physical level with it. Work that is interactive on these different levels allows for the viewer to be more connected to the work, and be able to have a closer relationship to it. By being able to have this relationship on a physical level, they are able to go further into the true meaning of the work. By involving other senses such as touch or sound, or things that seem to accomplish the impossible, artists today are going way beyond the canvas and are able to connect to a wider range of viewers and more interesting expression through the visual world.

Bibliography

http://www.christojeanneclaude.net
http://www.pbs.org/art21/artists/hawkinson/index.html
http://www.oddmusic.com/gallery/om32290.html
http://www.acegallery.net/artistmenu.php?Artist=1
http://en.wikipedia.org/wiki/Christo_and_Jeanne-Claude
http://www.jca-online.com/christo.html

Interactivity Research

In art, interactivity suggests an attempt to create something that is constantly in flux, offers different perspectives, or offers a chance to the audience or other external force to be an artist. An artist whose main consideration is interaction will most likely be working in several mediums, but may usually be considered sculptors. This method of creation can be an attempt to affect and offer reads from multiple senses, instead of just a visual stimulation. The process of interactive art is one in which the actual artist has less creative control, but sets up a set of parameters and then allows the work to take form.

As a new media artist who experiments with interactivity, Tim Hawkinson is concerned with movement, both the kinesthetic movement of the piece and that of the eye. His pieces “Emotor” and “Pentecost” are examples of this respectively. A play on words, the title, “Emotor” is an accurate self description; it emotes, using motors. The face, featuring a collage of Hawkinson’s features, responds to signals sent by a series of phototransistors attached to a television screen.

Christo and Jean-Claude are artists who do not exhibit the usual traits of interactivity artists. Their projects are not kinetically motivated, like Tim Hawkinson’s, instead, they are more based on reframing the audience’s perspective, much in the way that Richard Serra did with his large steel forms. The duo’s pieces usually involve a multi-decadal process, in which they plan and coordinate with the site owners to alter the space.

“The Gates” is perhaps one of their most recognizable works. This piece consisted of a series of orange steal frames with the same color of fabric hanging down from them. They were set up along the sidewalks of New York City’s Central Park, and unveiled in 2005. The colors were set off by the fact that they were installed in the middle of winter. The sudden change of scenery must have been jarring as the locals found that their environment had been altered. The weather and position of the sun, constantly changing, offered an infinite number of reads during the brief period that it remained on display. I think the most interesting aspect of the piece is that it took 26 years to approve of and build the piece, but it only remained up for 16 days.